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Ghost
Player


Joined: 03 Feb 2006
Posts: 29
Location: Fort Hood, Texas

 Post Posted: Wed Feb 03, 2010 6:15 pm    Post subject:
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I have a few ideas which can be helpful towards faction diplomacy and status.

If you'd like I can upload these files to the forums? maybe it can help? Got alot of stuff from coding and admining another MUD before it closed down too.

Lemme know on MSN

richard.anderson2@live.com
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nekekami
Coder/Admin


Joined: 05 Feb 2004
Posts: 417
Location: UK

 Post Posted: Wed Feb 03, 2010 6:34 pm    Post subject:
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Alyesa your ideas and thoughts on this would be most welcome on these forums. Unfortunetly I don't have msn on my mac, please can you email me at nekekami@shatteredequinox.com or post your thoughts up here for us to discuss!

Look forward to hearing from you,

-Nek
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SWSE Rebirth :: Working on Lightfight (Combat)
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Ghost
Player


Joined: 03 Feb 2006
Posts: 29
Location: Fort Hood, Texas

 Post Posted: Wed Feb 03, 2010 6:50 pm    Post subject:
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I did, do you have AIM?

AIM is PandorasBoxIX
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nekekami
Coder/Admin


Joined: 05 Feb 2004
Posts: 417
Location: UK

 Post Posted: Thu Feb 04, 2010 3:27 am    Post subject:
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NekekamiUK
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SWSE Rebirth :: Working on Lightfight (Combat)
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Damonous
Twi'lek Slave


Joined: 29 Sep 2004
Posts: 50
Location: Ft. Lewis, Washington

 Post Posted: Fri Feb 05, 2010 9:29 pm    Post subject:
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I like the idea of cloning and respawning. They're both pretty good. I don't see why we can't just have both. Because players become stagnant? Wow that's dumb. Look, just because it doesn't perfectly line up in the timeline doesn't mean we can't use it. Give the people what they want? Just have a vote or something.
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Yaivenov
Forum Addict


Joined: 29 Apr 2004
Posts: 733
Location: Dude, where's my ship?

 Post Posted: Fri Feb 05, 2010 9:50 pm    Post subject:
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Kamino has been destroyed, the Spaarti cloning cylinders on Wayland are a closely guarded Imperial secret. What cloning places remain?
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Azrand
Player


Joined: 01 Jun 2009
Posts: 42

 Post Posted: Fri Feb 05, 2010 10:23 pm    Post subject:
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Yaiv is right. Cloning also carries a taboo because of the Emperor.

I think the respawning idea for battle works best, to account for that fact that many people don't want to lose their characters, and account for the fact that there aren't thousands of players playing at the same time that can easily take up where another killed player left off, and a single battle where one faction wipes out the entire other faction (Sluis Van, Togoria, Coruscant come to mind) and pretty much instantly steamrolls the rest of the way despite the fact that there'd be plenty of force left to stop them minus two or three capships.

Dangerous areas remain permanent death, War areas have respawning, and other areas are set as RP/friendly and you can't fight unless both sides agree, or have special skills that let you sneak attack someone with good RP reason as mention in another thread.
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Listia Nija
Sith Lord


Joined: 04 Feb 2004
Posts: 394
Location: I'm afraid to look outside.

 Post Posted: Sat Feb 13, 2010 10:19 am    Post subject:
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Ciossk wrote:
Holu brings up an interesting idea. I'd like to expand.

What if, as opposed to simply respawning within two weeks, you die. Plain and simple. But unlike your typical death, you can actually "respawn". Only as an entirely different person. Same race. Same attributes. Completely different character.

Change your name. New bio. New everything. Same stats. No equipment. No clan. No affiliation. Nothing.

This follows the concept of a NPC turning into a supporting character or hero. Someone that existed all along in the background and is only now coming to the forefront.


This works wonderfully on another game I used to play. I don't know that it's ideal for us, but it DOES work wonderfully to accomplish the goal.
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Rain
Player


Joined: 30 Nov 2009
Posts: 40

 Post Posted: Sat Feb 13, 2010 3:03 pm    Post subject:
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No more skill grinding to raise all your levels? I'm all for this one.
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nekekami
Coder/Admin


Joined: 05 Feb 2004
Posts: 417
Location: UK

 Post Posted: Sun Feb 14, 2010 3:05 pm    Post subject:
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Another summary of what has been decided based upon what has been discussed.

The majority of character death in the game will not be permanent. Being 'killed' on a core, non-deadly, world will not result in the loss of your character.

If, however, you decide to take on a Rancor in the depths of Tatooine, or dog-fight Pirates in Unknown space, then expect to meet a hard, cold death that you will not be able to recover from.

We don't want players to sit in their ships,worried about losing the characters they have worked hard to earn. That being said we don't want players to risk everything knowing that they will never die. To facilitate this your character's progression in the game will relate directly to the progression of the next character you create (facilitated through the accounts code). What this means is that for every level you gain and every skill you master you will be able to grant these to your newly created character.

Players who decide to recreate a character for the sole purpose of hunting down and killing their murderer have no place in SWSE. The door is over there *points* I'll call you a Taxi.

-Nek
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